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Chapter 7: Linear Programming

Form 5 Additional Mathematics Bab 7: Linear Programming

7.1 Linear Programming Model

  • Linear programming problems distribute limited resources (money, manpower, raw materials) to minimise costs or maximise profits. (p.234)
  • Steps to formulate a model: identify the decision variables (x and y); identify the objective function; identify the constraints as linear equations or inequalities. (p.234)
  • Constraints use =, <, ≤, > and/or ≥, and are written in terms of the decision variables. (p.234)
  • The graphical method is the most common method for solving linear programming problems. (p.234)
  • Use a solid line for ≤ or ≥; a dotted line for < or >. (p.235)
  • For ax + by = c with b > 0, the region above the line satisfies ax + by ≥ c (or >); the region below satisfies ax + by ≤ c (or <). (p.235)
  • The region to the right of ax = c satisfies ax ≥ c; the region to the left satisfies ax ≤ c. (p.235)
  • Check which side to shade by substituting a test point into the inequality. (p.236)
  • An objective function has the form k = ax + by. (p.237)
  • The optimum value is found by moving the objective function line parallel to itself towards and into the region that satisfies all constraints. (p.237)
  • Substitute the coordinates of the maximum or minimum vertex into the objective function to get the optimum value. (p.238)
  • To choose a suitable k for k = ax + by: take a common multiple of a and b. (p.238)

7.2 Linear Programming Applications

  • A feasible value satisfies all constraints; an infeasible value does not. (p.240)
  • The common region satisfying all constraints is the feasible region; a solution in it is a feasible solution. (p.240)
  • Optimum points are at the vertices of the feasible region. (p.241)
  • Steps: interpret the problem and variables; write the inequalities; draw the graphs and find the feasible region R; write the objective function k = ax + by; draw the line k and find the optimum point. (p.242)
  • A table of the data can help simplify the problem. (p.242)
  • To find a range (e.g. number of tables when y = 10), draw the line y = 10 and read the values of x across region R. (p.243)
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